August 8-9, 2022 | Madison, WI
Notifications: April 2022
You are invited to submit a proposal to present at the 2022 Play Make Learn Conference (PML). PML is a gathering of researchers, game designers, makers, artists, and educators. The conference is a place for collaboration and discovery in the design, research, and practice of gaming, maker spaces, classrooms, and the arts.
PML creates an inspirational space for PreK-12 students, educators, graduate students, developers, innovators, librarians, museum curators, makers, and researchers to share knowledge and celebrate one another’s work.
Submissions are encouraged in the following strands, but new ideas are also welcome and encouraged. You will be asked to select all session strands that apply to your work.
- Game design and gameplay
- Making and maker spaces
- Arts integration in formal and informal spaces
- Personalized learning
- Playful learning
- Research/practitioner partnerships
You will be asked to select all session formats you would be willing to present.
- Workshops and Demonstrations (60 minutes): Workshops should actively engage participants, showcasing your work or methods you use inside or outside the classroom. Demonstrations provide the chance to test out a game, an invention, or a creative concept with a real audience and gain instant user feedback. Workshops and demos will be 60 minutes.
- Panel Presentations (60 minutes): Panel presentations should have two or more presenters exploring a common theme during a 60-minute session. The panel will develop its own format.
- Individual Presentation (15 minutes): Presentations should be 15 minutes in length to highlight innovative ideas or summarize recent research. The planning committee will group individual presentations into a 60-minute session.
- Poster: Poster presentations provide the opportunity to present innovative classroom practices, ongoing research projects, or classroom projects in an informal setting.
- Hall of Failure (7 minutes): Hall of Failure presentations are short presentations that focus on an amazing idea that went wrong somewhere in the process. This strand will be a celebration of lessons learned.
- Break the Mold Session: Have an idea that doesn’t quite fit into the formats listed above? Samples include sessions lasting days or weeks asynchronously, sessions within games, and so on. What if a session took place in Minecraft? What if participants met outside to explore? What if participants worked collaboratively over the conference to produce a play? And so on. Be as creative as you dare for these sessions.